SKRIPSI
(PENDIDIKAN TEKNIK MESIN)
THE DIGITAL MEDIA DEVELOPMENT OF INTERACTIVE LEARNING MATERIALS AND COMPONENTS (KBKM ENGINE) SMK NEGERI 3 YOGYAKARTA
ABSTRAK
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By:
AdityaYulianto
NIM. 08503241018
ABSTRACT
The aim of this research is that, firstly, get the digital media
interactive learning materials proper equilibrium as a supporter of
subjects KBKM.Second, get the procedure of making interactive learning
materials digital media to equilibrium on subjects KBKM.Third, see on an
interactive learning materials digital media balance on the subjects
KBKM.
The study is to use the research and development of research and
development.A method of examination in which some part of the learning,
and that is: (1) is subject to his will (2) a preliminary study, (3) the
learning materials are collected, in line with silabus (4) the design,
the media (5), developed the product. (6) the feasibility of learning.To
the poll, conducted through the kuesioner.The technique used to analyze
data from a quantitative analysis by deskriptif and dipersentase
expressed in the scale of the judgment that has been set.
The result of this research was the conclusion that the media could be
learning created adjusted with material characteristics and equilibrium
based on issues which occurs in students.The worthiness test results
digital media interactive learning materials equilibrium kbkm according
to the subject matter teachers (score) obtained percentage 91,48 %
(excellent) he said the material (obtained 91,65 teacher) the score at
the very well, according to the media experts found the score among 89 %
(excellent) the test scores 65,3 % limited acquired a percentage
(good); and the test scores 79,1 % of the acquired a percentage (good).
Keyword: development, digital media, KBKM
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